“…Remember one day you will die.”
Hey, hey, all. This is D. C. here to start some throwdowns–it’s been a good while, ugh. I have plenty planned, but let’s start here: Marvel’s new run, Royals.
What’s up with this?
For anyone who followed the Inhumans vs. X-Men crossover and the follow-up one-shot Inhumans: Prime, the Inhumans have officially lost the Terrigen mists on Earth, and a small envoy is off in space to find the true meaning (and hopefully reserves?) of Terrigen, aided by the dimension Kree ensign Noh-Varr (of Marvel Boy/Captain Marvel/Protector fame).
In a short phrase: I don’t like this, but I also think I’m coming from a strong bias.
- Al Ewing: I had a certain fondness for Al Ewing after he wrote an interesting run of the Ultimates. However, that shine wore off quickly when he scripted a very lackluster and unnecessarily silly run of U.S.Avengers. I gave this book a reluctant shot, hoping my reservations would be unfounded.While the mystery of what Terrigen actually is does carry its own mystique, the voices of the Inhumans bothers me too much. I became familiar with the Inhumans through Paul Jenkins’ work, and saw the Inhumans as having an air of majesty about them befitting a royal family, with voices that were very distinct.
I feel that majesty and individuality has been lost in the face of the modern, young Nuhumans. Even the royal family became mediocre and neutered to appeal to a modern audience, a sentiment I already stated regarding Charles Soule’s Uncanny Inhumans.
My biggest problem with Royals #2 was Crystal’s portrayal during the Chitauri attack (another problem I have with MCU elements being incorporated strongly in the comics: why are the Chitauri so prominent without achieving legitimacy?). As she readies to counter the swarm, Crystal immediately starts quoting video game lingo: “Ready, Player Two? Here comes a new challenger.”
Do you honestly expect me to believe that Crystal, an Inhuman mother who, for all intents and purposes, has never shown enough interest in fighting video games, let alone any video game, to start quipping that way? It just doesn’t fit Crystal’s personality. It’s comes off as just plain silly and nonsensical, just as I’ve felt Ewing’s writing of U.S.Avengers has been.
- Jonboy MeyersOh, Jonboy. When I first saw his art in the DC Rebirth version of Teen Titans, I was repulsed. I don’t think he is a bad artist, but I think his art is not appropriate for superhero comics. Meyer’s manga-like style is too sharp, his facial expressions are almost too dynamic and exaggerated, and the art doesn’t give me the feeling that the Inhumans, especially the royal family, are refined, elegant creatures. Meyer’s art was an eyesore in Teen Titans, and I feel it’s an eyesore here. In Meyer’s hands, the Inhumans seem more like action figures made only for action-packed books…and little else.
Aside from Ewing’s poor tackling of the more established characters (including Noh-Varr) and Meyer’s intense art, issue #2 suffers from the growing problem Marvel has had recently: the book falls out of sequence with other books that already alluded to the coming Chitauri swarm such as Captain America: Steve Rogers, Secret Empire, and Civil War II: The Oath. It feels like you’re backtracking, and that isn’t the best thing.
Al Ewing and Jonboy Meyers’ Royals run is proposed as a space odyssey set to elaborate on Inhumans history, both past and future. However, I can’t get on board with Ewing’s uncharacteristic portrayal of these characters, nor can I accept Meyer’s unfit artistic style. Together, they make the Inhumans an unnecessarily action-heavy team, rather than a refined group of…well, ROYALS.
While I am curious about what Noh-Varr meant as to the true nature of Terrigen, and what the future events depicted mean for the present lives of the Inhumans–not to mention the hopes that Crystal’s Kree husband Ronan will appear–I can’t say that I will stick with this book in its current state.